Release 1.1 is now live. You can get it emailing as on email@example.com. Included in the update is the ability to export/link advanced builds. In future updates, we plan to add a function to count the amount of time or money you needed using boosting services to reach your purposes. You can now post this URL to forums/boards and also save them for your own records. Update to basic calculator to be completed later tonight. *Update: Basic Calculator now has export/link feature.Diablo III Damage Calculator 1.0
Thanks for coming to check out the diablo 3 damage calculator. Here you will be able to calculate all your damage statistics in diablo 3 which should help you on your next purchase from the auction house. The advanced portion allows for full item break down. Please let me know if you notice any bugs or problems with the calculations, as I am constantly updating/making adjustments to the site.August 21, 2019 – Diablo III Patch 1.0.4 – v.126.96.36.19927 Patch Features
New System: Paragon
Patch 1.0.4 introduces a new max-level progression system called Paragon. When a hero reaches level 60, experience earned will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.
Legendary Item Improvements
Significant changes have been made to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items in 1.0.4 are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair. (Please note that these changes will only impact Legendary items that drop after the patch 1.0.4.)
A large number of changes have been made to the game’s difficulty to support the intent of playing efficiently, rather than overcoming an obstacle. The difficulty gap between normal monsters and Rare and Champion packs has been reduced, and drops from normal monsters has been increased substantially to compensate. The enrage timers and “heal to full” mechanic of Rare and Champion packs have also been removed, and we’ve lowered repair costs of high end items by approximately 25%. Additionally, a wide and varied number of class buffs have been made to help promote build diversity.